The following is a video from my YouTube channel, Jack’s World. It’s a brief exploration of the power of boredom. It’s something I’ve touched on a number of times and will likely do so again. While writing about boredom has helped me appreciate its impact, I feel like this video helps get the point across even more. Keep it in mind the next time the power goes out. Enjoy!
Tag Archives: boredom
Jack’s World: Understanding And Appreciating The Power Of Boredom
Filed under Jack's World, philosophy, politics, psychology, YouTube
Improving My Sleep With The “Sleep With Me” Podcast: Using Boredom And A Soothing Voice To Fall Asleep
Staying healthy has never been more important. During a global pandemic, we all have to be more health conscious. One of the best things you can do for yourself in a crisis like this is to stay healthy. If your body, your mind, and your immune system are robust, then you have a better chance at making it and so do those around you.
Working out and eating right are plenty important. I’ve shared some of my experiences with that. However, the importance of sleep is often understated. By that, I don’t mean the kind of sleep you get when you’re lazily lofting about for 12 hours at a time. I’m referring to the kind of refreshing, restful sleep that is critical to our mind, bodies, and everything in between.
It’s a precious, but critical element of our lives. It’s also something that feels incredibly elusive, especially during stressful times like this. I know this because I’ve been an overly stressed high school student with a part-time job. I’ve been a stressed out college student who crammed for exams until three in the morning.
I think everyone, from those stressed out by work to those stressed out by kids, know the value of a good night’s sleep and what happens when you don’t get it. The problem is that, even when you’re tired, falling asleep can be difficult. There are plenty of things you can do to help that, including medication. However, I discourage the use of sleeping pills, except in rare cases for rare conditions and at the guidance of a doctor.
Most of the other sleeping tips you can do are common sense, but in the interest of helping everyone sleep a little better during this crisis, I’d like to offer a not-so-common tip. It’s not a pill, an expensive pillow, or some spiritual woo. It’s a podcast.
Specifically, it’s the Sleep With Me podcast. It’s kind of what it sounds like, depending on how dirty your mind is.
I recently discovered this after having a few restless nights. On paper, it sounds so absurd that it just has to work.
A man named Drew Ackerman basically spends an hour telling long, non-sensical, boring stories in his unique monotone voice to help lull you to sleep. These stories are so boring and mundane that you can’t help but feel drowsy halfway in. It essentially takes boredom and weaponizes it for the purpose of helping you sleep.
It’s as strange and wonderful as it sounds. It also works, as many loyal subscribers can attest. If you need any proof, here’s a sample. Just don’t listen to it while driving. You will get sleepy.
If you’re having trouble sleeping, I encourage everyone to give this podcast a try. The world is a crazy place right now. Getting a good night’s sleep can only help.
Sweet dreams, everyone. Hopefully, this helps you as much as it helps me.
Filed under exercise, health, Jack Fisher's Insights, Uplifting Stories
Quarantines, Cabin Fever, And Baby Booms
As I write this, the state I live in has declared a State of Emergency. In my local jurisdiction, every school is closed for the next two to four weeks. Every non-essential worker is encouraged to work from home. On top of that, every major sports league has canceled every game, movie premiers have been pushed back, the stock market has tanked, and major gatherings have been banned.
This is bad. There’s no way around it. The Coronavirus/COVID-19 is officially a worldwide pandemic. There’s no way to spin it. There’s no way to twist the facts or interpret the data. This is a historically significant event that’s sure have long-lasting consequences for years to come.
However, I don’t want to focus on all the negatives. Instead, I want to offer one seamy little tidbit that feels perfectly appropriate for an aspiring erotica/romance writer. I don’t want to make light of this situation. It’s still very bad. I just want to speculate on one not-so-minor effect that will likely go unreported.
This extended quarantine and societal shut-down may lead to a miniature baby boom.
Before you roll your eyes, just take a moment to consider the situation here. For the next couple weeks, people are going to be stuck at home for extended periods with nothing to do. No big movies are coming out. No major sporting events are on TV. No big events can happen. At some point, people are going to get bored. When people get bored, they do crazy things to alleviate it.
For couples who happen to be in close proximity of one another, that usually means they’re going to have sex. It might not be romantic. It might not even be that memorable. However, if they have enough spare time, sufficient food, and excess energy, they’re going to get horny at some point and they’re going to have sex. Unlike the world before this plague, there just aren’t enough distractions to stop it.
I suspect this could lead to a miniature baby boom, not unlike the kind documented in cities that have won major championships. We probably won’t see it until January 2021, but if it happens, it’ll be noticeable and we’ll be able to connect the dots.
I’m not saying it’s inevitable. I’m just saying that for the next two weeks, couples are going to have a lot of free time on their hands. People don’t need a lot of excuses to get frisky. Even when they’re afraid of the news, they’re still going to get horny. For some people, fear makes them horny. It’s going to happen. It’s just a matter of when, how, and to what extent.
Personally, I encourage. There are worse ways to cope with this situation. I just hope that before anyone gets frisky, they remember to stay safe. That includes washing their hands.
Why Heaven Is As Unjust As Hell
There are many aspects of religion that warrant criticism. I’ve certainly levied a few, from how it intensifies inequality to how it fosters a form of morality akin to the mafia. I always try to preface those criticism by acknowledging that most religious people are decent, honorable human beings. I also have close relatives who are religious and that doesn’t detract from their character whatsoever.
Even with that in mind, I believe that religion deserves a special kind of scrutiny. It’s a huge influence on people, society, and also government. Something that influential deserves no immunity, especially when certain tenants have serious implications. I’ve pointed out how the concept of Hell is rendered moot by boredom and undermines pro-life ideology. Now, I’m going to give similar scrutiny to the concept of Heaven.
While the problem of Hell and eternal punishment for finite transgressions have been discussed by people far smarter than I’ll ever be, there are far less criticisms levied against Heaven. That makes sense. Heaven, whatever form it takes, is one of those ideas that’s pleasant to contemplate. Even if you’re an atheist, imaging a blissful afterlife won’t inspire dread or outrage.
However, I would argue that the concept of Heaven is as immoral and unjust as Hell. While I don’t deny infinite torture is more deplorable than infinite bliss, I submit that the implications are just as damning, if that’s not too loaded a term.
Most people know the basics of Heaven. Their particular religion, sect, or denomination might not call it that, but the premise is simple. Those who are righteous, moral, and pious to a particular standard, as determined by a deity or doctrine, are rewarded after death with passage to an eternal paradise.
What makes this place paradise is often vague. Some see it as a place without suffering or sin. Others see it as a place of endless indulgence. Whereas Hell is the ultimate punishment, Heaven is the ultimate reward. Whatever form that reward takes, the attributes that make it unjust are the same.
To illustrate, consider two individuals who lived good lives. One is just a typical, every-day adherent. Most of us know someone like them. They’re kind, decent, and upstanding. They live their lives ethically and responsibly. They go to whatever church, temple, or mosque their religion requires. They play by the rules and do all the right things, but that’s it. They don’t have much impact beyond their community.
Then, consider an individual like Dr. Norman Borlaug. I’ve mentioned him before, but the good this man did for the world is worth belaboring. This isn’t just a man who lived a good, upstanding life. This is a man who saved millions of lives because of the work he did. His contributions to the green revolution are a big reason why countless people don’t go hungry at night.
If ever there was an individual who deserved a reward in the afterlife, it’s Norman Borlaug. Even those of differing faiths wouldn’t argue that a man like him deserves to go to a place like Heaven. That’s where the chief problem of Heaven comes in and, much like Hell, it has to do with its eternal nature.
Whenever eternity enters the equation, absurdities usually follow. In the case of Heaven, the implication is that a man like Norman Borlaug gets the same reward as the other person who didn’t save a billion lives and win a Nobel Prize. There’s nothing extra for someone who really goes the extra mile for humanity. With eternity, that’s just not possible.
It’s not unlike a group project where one person does most of the work, but everyone still gets the same grade. Most reasonable people would call that unfair. Human beings, like other animals, have an innate sense of fairness. When a reward or punishment is exceedingly disproportionate, it tends to cause distress, guilt, and resentment.
With Heaven, however, people make an exception. There’s no uneasiness or distress about someone like Norman Borlaug getting the same reward as some random person who just went to church every Sunday. Some of that might be due to an inability to process concepts like eternity, but I think the problem runs deeper than that.
On top of the reward being disproportionate, there’s also the issue of the standards for determining those who get it. For those who adhere to a dogmatic faith, including those of the Abrahamic traditions, it doesn’t matter how many lives men like Norman Borlaug save. It also doesn’t matter how little the typical adherent does. What matters, ultimately, is whether they believe the tenants of the faith.
It’s an issue that also comes up when discussing problem of Hell. Within the core of these theologies, the works they do in life don’t matter as much as what they believe. If they die believing the right deities for the right reason, then that’s enough. They get to go to Heaven. If they’re wrong, yet still do all sorts of objective good, then they still go to Hell to face eternal torment.
That’s not just unfair. That’s infinitely unjust. It’s infinitely immoral. It completely devalues the action, intentions, and sincerity of those doing their best to live their lives. If the only thing that matters in the end is what deity and doctrine they believe, then where’s the incentive to make life worth living for those alive today and those yet to be born?
It still gets worse than that. What about those who lived in a different time and place in which they only knew the particular theology of their community? There are still places in the world that violently resist any intrusion or visitation from the outside world. These people love their families and friends as much as anyone. Are they still denied eternal bliss and doomed to eternal suffering?
If even one person who lived a good, honorable life is condemned to infinite suffering because of what they believe, then that, by default, is infinitely unjust. By the same token, one person who gains infinite bliss just because of what they believe and nothing more, then that is every bit as unjust.
Heaven may be a pleasant, comforting thought for most people. It offers a tantalizing promise for adherents and their loved ones that death is not the end. There’s a better existence waiting for everyone, but only if they believe a certain set of tenants in accord with a specific deity. Having dealt with the death of close loved ones, I understand why that’s so appealing.
At the same time, it’s difficult to get around the problems that arise when infinite concepts are applied to finite lives. Regardless of what deity you believe, the very concept of eternal rewards alongside eternal punishments ensure that divine justice can only ever be infinitely unjust.
Filed under philosophy, psychology, religion
The (Distant) Future Of Marvel, Disney, And Entertainment
I like to talk about the future. I don’t claim to have any special insight, but I suspect I give it more thought than most. I also believe I tend to think farther into the future than most. Whether it’s contemplating the future of how we’ll organize our society or how our sex lives will evolve, I try to contemplate possibilities beyond the next iPhone upgrade.
One aspect of the distant future that concerns me has to do with boredom, namely how it may become a much larger problem and how we’ll go about alleviating it. I’ve done plenty to argue that boredom can be a dangerous force, from creating immortal super-villains to subverting the very concept of Hell. If our future is to be stable, prosperous, and fun, we’ll need some form of entertainment.
With that critical goal in mind, I’d like to speculate on a potential brand of future entertainment that ties directly with the industry that we know today. Specifically, I’d like to imagine how big entertainment companies like Disney will continue to function in world where advanced artificial intelligence, brain implants, and near-universal access to the internet is a thing.
I feel the time is right to think about such things because just last week, Disney radically altered the entertainment industry by purchasing Fox. Beyond just getting the X-men and Fantastic Four rights back for Marvel, Disney bought a massive library of intellectual property that is potentially worth billions. Being a successful business with shareholders, and all, they’re going to want to make billions more.
How exactly are they going to go about that, though? That’s a question worth asking because the answer for the near future is probably not going to work for the distant future. Sure, Disney will probably rake in plenty of profits at the box office, just as they’ve done with Pixar, Marvel, and Star Wars. However, the movie and toy industry can only go so far.
While box office revenue is up, actual ticket sales are way down. More people are opting to stream their content directly, bypassing pay TV and theaters entirely. The same is true for print media, including comic books. Even toy sales are in decline. This is not good for a company like Disney, which has built its empire on media and merchandise.
That’s not to say things are dire. Disney has been around for almost 100 years. In that time, it has adapted through plenty of upheavals. If it’s going to survive another 100 years, though, it’ll have to adapt to a radically different landscape. Buying Fox is likely part of that process. Disney has already made clear that it plans to start a streaming service to compete with Netflix and Amazon.
That’s a good start, but a streaming service is probably not going to be enough, especially in a future where people live longer, work less, and can share more than just text messages with one another. If Disney wants to continue being at the forefront of entertainment, it’ll have to innovate in ways that leverage future technology in new ways.
After the purchase of Fox, though, Disney may actually be in the best possible position compared to every other entertainment company that exists today. That’s because, unlike its competitors, it has a wealth of intellectual property that it owns outright. From Micky Mouse to Marvel heroes, the library of Disney-owned characters is truly staggering.
In the past, this gave Disney the ability to make or license movies, toys, and games for billions. In the future, those mediums won’t be nearly as profitable, but not because those things will fall out of style. I believe that for Disney to make more billions, it’ll utilize its intellectual property in a very different way, one that will likely require an entirely new approach to entertainment.
Think, for a moment, about the current experience you get from a movie theater, a TV show, or even a life show. You sit in a seat and you just watch. You take in the sights and sounds. If done right, it creates a spectacle that you enjoy. However, the fact that the spectacle only utilizes major senses is somewhat limiting.
What if, instead, you weren’t just an audience member sitting in a seat? What if it actually felt like you were there? What if you felt like you were standing next to Captain America as he battled the Red Skull? What if you felt like you were there when Micky Mouse, Donald Duck, and Goofy all broke out into a joyous musical number?
I’m not just talking about better animation or virtual reality. I’m talking about a form of entertainment that makes your brain actually feel as though you’re experiencing something. It’s not quite like the holodeck on “Star Trek.” It’s more like plugging into “The Matrix,” but for reasons other than learning Kung Fu or having existential breakdowns.
Unlike “The Matrix,” though, you wouldn’t be the catalyst for the story. That’s something Disney would take care of, providing only the world and the vast array of sensations that come with it. Instead of paying for a movie ticket, you pay for an experience that lets you interact or feel part of a story involving Iron Man, Micky, or Buzz Lightyear.
That will likely be the most valuable resource of future entertainment, powerful experiences that give customers the rush and fulfillment of being there. Instead of going to a theater or theme park, they would just plug something into their brains, possibly through an implant like the ones Elon Musk is developing with Neuralink. From there, the experience will be directly streamed right into their brain.
It may sound invasive, but we already share so much of ourselves online, from what we had for lunch to the most intimate aspects of our personal lives. We’re already in the early stages of merging our technology. We already see our smartphones as integral parts of our lives. Why wouldn’t we do the same for brain implants?
Unlike a smartphone, a machine/brain interface can’t be dropped into the toilet or left behind by accident. That same interface won’t just augment the ability of our brains to access the entire wealth of human knowledge. They’ll allow us to directly stimulate the areas that forge our entire perception of the world around us.
This has huge implications, some more profound than others. For companies like Disney, though, that link will be critical with respect to maintaining its place as a dominant entertainment company. People already pay for powerful experience, be they movies, video games, or a full-body massage at a spa. Disney could simply cut out the middle-men while leveraging its vast library of intellectual property.
Sure, in the future, you could probably pay for fancy experiences like those offered in “Total Recall.” However, if you want an experience that allows you to be a Jedi, an Avenger, or a singing animal, you’ll have to go through Disney and they’ll be happy to sell you that experience for a price.
Every week, you’ll be able to select from a range of intense experiences the same way you navigate your Netflix queue. For some, you don’t need to leave your bed. You just plug a device into your brain and let it go from there. For others, maybe you travel to special venues that function like the holodecks in “Star Trek.” There, you could share the experience with others, making it a communal experience.
Disney would still likely need content-creators to craft those experiences. That means people like George Lucas and Kevin Feige will still have a job in this future. The particulars of those jobs would be very different, but the goal would be the same. They would create experiences and stories that people are willing to pay for.
As unpredictable as the future is, it’s still safe to assume that people are going to want entertainment. Wherever there’s a want, there will be a business willing to provide it. There will be competition. There will be billions, if not trillions, to be made in profits. Not every company around today will survive that competition. Disney, however, is already in the best possible position to thrive.
Filed under Artificial Intelligence, futurism, media issues, movies, Sexy Future, War on Boredom
The Appeal And (Major) Implications Of “Westworld”
When most people think about the future, they imagine all the ways that technology and progress will solve problems and make our lives better. I’ve certainly imagined that. I’ve even written about it, with respect to how future advances will make us smarter, protect us from disease, and even help us love each other better.
As intriguing as those possibilities may be, it’s also worth taking a moment to contemplate the implications. I’m not talking about the potential existential crisis we may face with advancing technology either. I’m referring more to the practical aspects of a future where disease, suffering, and toil are largely mitigated by technology.
Beyond just living in a world with less suffering and less struggle, how exactly would we entertain ourselves? That may seem like a mundane question, given the more serious implications of advances like genetic engineering and advanced robotics, but it’s one of those issues that effects individuals on a personal level.
If we’re always health, physically strong, and have our basic needs met through some universal basic income, then what exactly are we going to do with all that free time? I’ve expressed concern that this may create an epidemic of boredom that’s every bit as serious as any major pandemic. No matter how strong, healthy, or affluent you are, boredom can have some pretty debilitating effects.
Enter the fanciful world of “Westworld” and all its implications, sexy and otherwise. For those of you who don’t get HBO, it’s a TV show inspired from an old movie produced by Michael Crichton, also known as the guy who wrote “Jurassic Park.” It’s no “Game of Thrones,” but it has a fair amount of gratuitous violence, nudity, and sex, albeit with much less incest.
Graphic content aside, it’s the underlying concept behind “Westworld” that makes it such an intriguing show. That same concept also has even greater implications for what the future may hold in terms of immersive entertainment, managing artificial intelligence, and how we treat sex robots. For once, I’m not going to focus entirely on the sex robots, since I give that subject plenty of attention.
The appeal of “Westworld,” as both a concept and a show, is built around a company called Delos Inc., which offers its high-paying customers a chance to immerse themselves in a unique experience. For a while, they get to leave civilization, modernity, and all its associated infrastructure behind and live in rugged, lawless world of the old west.
It’s not some movie where they just get to see images of scenery. It’s not some virtual reality that just makes them feel like they’re there, either. It’s a fully realized artificial world, complete with intelligent androids that have the look, feel, and presence of real people. Sure, some still act as sex robots, but that appeal goes far beyond that.
This is a world where you can live a different life, experience in a different time, and explore a world that no longer exists. You don’t watch it. You don’t listen to it. You don’t follow along through the eyes of a protagonist. You are the protagonist. You actually get to live out a real fantasy where the participants aren’t just role playing. They’re sophisticated androids that really believe they are what they are.
Now, the operation and function of those androids has been a major source of conflict within the show. As the show has progressed, controlling these androids and seeing them develop a sense of self has made for great drama. I would argue it’s one of the most engaging aspects of the show. It creates powerful moments that reflect real existential issues with respect to artificial intelligence, some of which I’ve contemplated.
While those issues are profound, in and of themselves, I find myself more interested in how “Westworld” may reflect the evolution of entertainment itself. Look past the issue with managing intelligent androids for a moment and think about the business Delos Inc. is employing here.
On paper, it’s not just brilliant in terms of potential profitability. It may very well embody the future of entertainment. Take a moment to contemplate how the entertainment industry has evolved over the past 30 years. We’ve gone from analog to digital, standard definition to high definition, and now high definition to 4k.
I’m still old enough to remember the lousy picture quality of TV shows, the pre-IMAX movie theater experience, and theme parks with less-than-polished exhibits. I still vividly remember going to see “Men in Black” in a theater that was crowded, dirty, and cramped. It was fun, but not that immersive.
Over time, the general trend of entertainment, both with movies and with TV shows, has been to make it more interactive. Movies have done that with the rise of 3D movies. TV shows have done that through things like live-tweeting. Video games, especially, have become much more immersive, both through virtual reality and through online interaction.
This trend reflects the understanding from producers and consumers alike that the most powerful form of entertainment is the kind that offers the most immersion. A game on your smartphone is fun and all, but it’s just data on a screen. It’s not going to engage too many senses.
The same goes for virtual reality, which is basically just putting that same screen over your eyes and bombarding you with sound to make you feel like you’re somewhere you’re not. It also doesn’t change the fact that you don’t have to move your body, exert yourself, or engage in the kind of activity that would lead you to believe that the experience is real. Granted, the brain can be fooled, but only to a point.
What “Westworld” does is logical in terms of crafting an experience that makes people feel like it’s truly real. The customers of Delos Inc. aren’t just observing or following along. They’re actually engaging with this fantasy world. It’s not on a screen. It’s not being projected into their brains. It’s real and they get to be part of it.
That world can literally be anything they Delos Inc. wants it to be. With their resources and their army of life-like androids, they can create all kinds of worlds for customers to explore. These worlds don’t have to be confined by the laws of modern civilization, current social norms, or even notions of reality.
Perhaps they can create an apocalyptic world where participants can kill zombies and live the lives of rag-tag survivors, like those of “The Walking Dead.”
Perhaps they can create a medieval world in the mold of “Game of Thrones” where participants can live the lives of brave knights, lecherous kings, or privileged queens.
Perhaps, if the Marvel Cinematic Universe continues to grow, there can be a world where people either get to interact with the Avengers or even get to be the Avengers. As a comic fan, I would definitely pay for that experience. I would be shocked if Disney isn’t working on something like this now, as we speak.
It doesn’t even have to involve an elaborate fantasy world either. Perhaps there’s a world where participants can live the lives of rock stars in 70s and 80s, complete with cocaine, groupies, and massive concerts where they’re the stars.
In theory, there’s no limit to the kinds of worlds a company like Delos Inc. can create. The old wast in “Westworld” is just one of them. The key is making the world perfectly immersive, but still safe to the point where the costumers aren’t ever hurt and face no repercussions for what happens during the experience.
However, it’s in that key safeguard in which the implications of “Westworld” get more distressing. It even plays out a few times in the show. In this immersive world of the old west, participants can carry out acts that would be wrong, immoral, or downright abhorrent in the real world.
The androids in “Westworld” may be more intelligent than the average exhibit at Disney World, but they’re still just robots playing a role. If a participant kills, rapes, or tortures one of them, there’s no repercussion. The android can just be cleaned up, fixed, and reloaded with a new program like it never happened.
It’s that kind of moral void, so to speak, that may make this brand of entertainment questionable. Say there’s someone willing to pay a lot of money to a company like Delos Inc. to create a world where they could go on a killing spree, murdering and raping as much as they want. This person is a law-biding citizen who has never acted on any violent impulses. Would the company be unethical in accommodating that fantasy?
There may be plenty of other distressing requests. Maybe someone wants a world where they can live the life of an 19th century slave-owner because they want to abuse slaves. Maybe someone wants a world where they’re the Nazis and they get to commit any number of unspeakable atrocities.
Remember, what they do in this world isn’t done to real people. They’re just paying for an experience. It’s not like the kind they would get in “Total Recall” where they only get memories of an experience. In a world like that of “Westworld,” they actually interact with that world. They make choices and do things, but no matter what they do, there’s no consequence or repercussion.
It raises many disturbing questions that are impossible to answer now. “Westworld” attempts to answer some of them, but there are plenty more that are simply beyond the scope of the show. It may do a commendable job focusing on what happens when intelligent robots start to get a will of their own, but it doesn’t do much to explore the implications that this form of entertainment inspires.
It’s going to be quite a while before we have the technology that we see in “Westworld,” but even if the human race progresses to a point where people and society are free from most conflict, there will be a need for entertainment. The form that entertainment takes may just reveal more about us than we care to know.