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Five Crazy Ways People Will Utilize Emerging Technology In The Future

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Technology is amazing. Future technology promises to be even more amazing. I’ve covered some of the exciting trends for the near and distant future. Some are inherently sexier than others, but there’s no denying the appeal. Great leaps in technology promises to help humanity realize their full potential.

That’s not to say it won’t come at a price and I’m not just referring to the existential dangers, such as those involving artificial intelligence. As remarkable as the human species is when it comes to technology, it does have its share of eccentricities, for lack of a better word.

It’s not enough to just develop remarkable powerful tools for improving our collective well-being. We have to get creative in how we use them, sometimes to absurd lengths. I’m not just talking about the “creative” ways some people use ski-masks, either. Sometimes, new technology will inspire unexpected uses.

The Wright brothers didn’t invent planes with the expectation the it would create skydiving. The inventors of the internet probably didn’t expect it to be a massive hub for pornography and fake news. Those developing CRISPR, artificial intelligence, biotechnology, and nanotechnology are probably going to see their creations used in ways they never intended.

Now, I’ve never claimed an ability to predict the future, but I’m still human and I have an internet connection. I’ve seen plenty of footage of my fellow humans doing crazy/disturbing things with technology. If the past is any guide, then I feel like I can infer a few potential manifestations of future absurdities.

Some are more likely than others. Some may end up being completely wrong. Whatever happens, though, is still going to seem weird or crazy to everyone alive today. If you’re the kind of person who complains about the weird things young people do with their phones today, just you wait. Her are five weird ways that I believe people will utilize technology in the future.


Number 5: Women May Bear And Give Birth To Dead Loved Ones

Few experiences are more devastating than losing a loved one. This year, I had to endure that when my grandmother died. Every day, someone in this world has to suffer the sorrow of losing a parent, a spouse, a sibling, or a child. There are many ways to cope with that today, but the future will create more options, some more extreme than others.

One of those extremes involve women, or even transgender women with functioning wombs, bearing and giving birth to lost loved ones. Say you’re a woman whose spouse died tragically in an accident. Rather than live in a world without them, you decide to take their DNA, inject it into an ovum, and carry it to term. Nine months later, your dead loved one is born again and you’re reunited.

That sort of technology is not that far off. In vitro fertilization is a well-developed science. Cloning techniques have improved significantly since the late 90s. There have even been movies starring Robert De Niro on this very scenario. While the ethics and laws surrounding cloning are still somewhat messy, this technology is already coming.

Once it’s refined, there will be no reason why it couldn’t be done. It would just take someone who’s sufficiently devastated/daring to try it. This would definitely create some weird situations in which people give birth to dead siblings and children give birth to their reborn parents. It seems absurd, if not obscene, to us now, but it may end up being a legitimate way for some people to cope.

At the very least, it would certainly make for some interesting sitcoms in the future.


Number 4: People Will Purposefully Damage/Destroy Body Parts For Fun

Not everyone gets the appeal of extreme sports. Some just can’t wrap their head around the idea of doing something so dangerous that it could cause permanent/fatal injury. There are those who say society is gradually shifting away from such dangerous forms of entertainment. Some even say contact sports like football and boxing will be a thing of the past.

I respectfully disagree with that. I believe it’s going to get more extreme and more brutal. The reason I believe this is because of life-saving biotechnology that will help us regrow limbs, organs, and everything in between.

For most people, taking care of their bodies is a big deal and a primary factor in why they don’t do dangerous things. That’s because, for the moment, we only have one body and if we don’t take care of it, we’ll end up dead, disabled, or disfigured. Thanks to regenerative medicine, though, that may not always be the case.

We’re already on the cusp of being able to regrow organs in a lab. At some point, we may even able to grow entire limbs. Lose your arm accidentally while trying to juggle chainsaws? That’s not a problem. Just grow a new arm and you’re as good as new. Did you kill your liver by doing shots of diesel fuel and bleach with your friends? That’s not a problem either. You can just grow a new liver.

If injury or disfigurement is the only thing keeping you from doing something crazy/stupid, then regenerative medicine will give you all the reasons you need to try it. Even if you end up hating it, you’ll still be able to try it without worrying too much about long-term damage.

The kinds of extreme activities this could inspire is hard to imagine. Football may stop caring about shredded knees or damaged brains if regenerative medicine can just fix everything. The extreme sports we see today may not even be seen as that extreme because the injuries are more an inconvenience than a concern.

Considering how boredom may end up being the greatest plague of the future, I think it’s likely that people will find all sorts of ways to do crazy, dangerous things for fun. The prospect of pain may still keep some people from trying, but the prospect of boredom will at least give them pause.


Number 3: People Will Splice/Tweak Their DNA With Animals For Impossible Traits

I’m not the first one to make this prediction. There was an entire episode of “Batman Beyond,” an underrated Batman cartoon that takes place in the future, dedicated to this idea. In the episode, teenagers use genetic technology to splice their DNA with that of animals. It doesn’t just give them exotic looks that are impossible by the laws of evolution. It gives them animal-like traits to go with it.

Want to have fur like a cat and a tail like a monkey? With the right genetics, you can do that.

Want to have scales like a snake and muscles like a gorilla? Splice the right genes into your genome and you can have that too, minus the poop throwing.

People are already tweaking their genome through biohacking. Granted, those hacks are limited because even tools like CRISPR have limits. However, as those tools improve, it’ll be possible to do more than just tweak the human genome. In theory, we could use the genomes of every other species on Earth to enhance our own.

At first, it’ll just be to help us survive. There are some animals who have better muscles, better immune systems, and better resistance to aging. However, once those refinements are made, we’ll be able to get more creative. Why stop at just making ourselves healthier and stronger? We could turn splicing our genes with other animals into full-blown fashion trends.

Let’s face it, it wouldn’t be the craziest fashion trend humans have ever come up with. Look up something called “Lotus Shoes” and you’ll see what I mean.


Number 2: People Will Use Biotechnology And Brain Implants To Create Insanely Powerful Drugs

As I write this, the United States is in the midst of the worst drug epidemic in modern history. In 2016 alone, there were over 63,000 deaths caused by opioid overdoses. There’s no question that these drugs are as powerful as they are dangerous. However, through future advancements in biotechnology, these drugs will seem like breath mints by comparison.

That’s because all drugs, whether they’re pain killers or cheap vitamins, work the same way. Their chemical components interact with the complex biology of a person to induce a desired effect. Since they’re chemicals, though, those interactions are fairly crude. Trying to pursue those effects, be they simple pain relief or treating Ebola, is like trying to destroy a single house through carpet bombing.

Biotechnology, and the nanotechnology that will likely complement it, works more like a smart bomb. Rather than just flood the brain and body with chemicals, the drugs of the future will be more akin to programmable biomatter. They’ll have a measure of intelligence that will allow them to go to a particular part of the body and provide the necessary stimulation.

By being targeted and smart, that will allow for more effective treatments and alleviate pain. Why stop there, though? Why not use that same approach to produce the most potent, mind-altering effects our brains ever conjured? In theory, there’s no reason that the same smart blood that will treat disease could also stimulate every possible pleasure center in the brain.

As potent as today’s drugs are, they won’t be able to match what intelligent nanomachines in the bloodstream can produce. Beyond just eliminating pain without damaging side-effects, they could create a high that’s physically impossible to induce today. Add further brain enhancements to the mix through implants and all bets are off in terms of mind-altering highs.

Sure, that may resolve the opioid crisis, but it may end up triggering an entirely different set of problems. People can barely handle the drugs we have today. Will they be able to handle a high that’s mind-altering in a very literal sense? Only time will tell.


Number 1: People Will Eat Meat From Extinct Or Exotic Animals (Including Other Humans)

Producing enough food to support our growing population has long been the greatest challenge of civilization. Through the Green Revolution, and brilliant humanitarians like Norman Borlaug, we now have more food today than we’ve ever had in human history. There are still hungry people in this world, but producing the food is no longer quite the challenge it once was.

Thanks to biotechnology and synthetic meats, it’s about to get easier. Producing abundant food takes a lot of water, land, resources, and animals. The environmental impacts of that process are well-documented and prone to many fart jokes. Through new techniques like vertical farming and cultured meats, we may not even need fields or live animals to produce our food.

Back in 2013, the first ever lab-grown burger was created and eaten. It cost $330,000 to make and wasn’t that much better than a standard Big Mac. Since then, the cost has dropped considerably to less than $20. The only remaining step is to scale up production and refine the process.

That’s great for animal lovers and those concerned with environmental degradation. However, the ability to produce abundant meat without animals is going to open up an entirely new branch of food. If you can make unlimited quantities of beef with a few cow cells, why not try other animals to see what they taste like?

Why not take a few cells from a bald eagle, an endangered rhino, or even an extinct mammoth? If you have the cells and the DNA, then you can technically make meat from anything. That includes humans as well. While cannibalism is a major taboo in nearly every culture, why would it be if there was a way to eat human meat without ever harming a human?

Most people today probably wouldn’t try human meat, even if it was grown in a lab. Then again, most people alive 100 years ago probably would’ve been reluctant to try spray-cheese in a can as well. In a future where eating meat is no longer associated with the killing of animals, those taboos might not hold.

I can even imagine a whole culture emerging around it. Say you’re on a romantic date with a loved one. What better way to celebrate your love for each other than by eating burgers made from the lab-grown flesh of your lover? You love each other so much that you eat each other for a meal. It may seem weird, if not macabre, these days, but it may end up being an act of genuine intimacy in the future.


These are just some of the weird ways I we may use our technology in the future. If you have another idea for a crazy way people will use emerging technology, please let me know in the comments. Some of these trends may not occur within my lifetime or that of anyone reading this, but every generation ends up having a strange concept of “normal.” The future will just give us better tools to expand that strangeness.

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Sex Robots, 3D Printing, And The Future Of The Porn Industry

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Most people with a passing knowledge about the history of media know that the porn industry played a significant role in deciding the competition between VHS and Betamax back in the 1970s. Decades later, porn played a similar role in the growth of the internet. It’s not unreasonable to say that the growth of the internet was fueled by porn.

Love it or hate it, the adult entertainment industry is a powerful economic driving force. Every effort to combat or avoid it has failed. Protests and outrage has done little to undercut the billions in revenue it generates every year. Culture, tastes, and media technology keeps changing and porn finds a way to adapt to it.

Lately, though, it has had a harder time adapting than usual. While the internet helped grow the adult industry, that same medium is undermining it by facilitating piracy and limiting distribution channels. Unlike Netflix or other streaming services, most major media companies don’t allow adult content on their platforms. Some have even gotten rid of their softcore content.

These limitations and setbacks are likely temporary, though. For as long as there is a market for sexy content and a collective libido that remains unsatisfied, the adult industry will find a way to adapt and make profits. It’s very likely that 20 years from now, the porn industry will look nothing like it does today.

Whatever form it takes will likely astonish some and terrify others. It’s hard to know for sure how the economics of porn will evolve, but there are already signs that the future of the adult industry is taking shape. As we saw with the VHS/Betamax issue, the technology is already in place. It’s just a matter of maturation and refinement.

As I write this, the development of sex robots is well underway. There’s also already an established market for life-like sex dolls that can’t interact with users, but can still provide an intimate experience that you can’t get through a computer screen. This current situation has already been subject to controversy, but further refinements ensure there will be many more to come.

That’s not just me speculating, though, as I’ve done before with sex robots and sex dolls. I’m writing this because a critical, but under-reported refinement in the sex doll/sex robot industry took place recently in China from a company called DS Doll Robotics. Their plans, if they come to fruition, may do for sex dolls what McDonald’s did for cheeseburgers.

Those plans involve addressing one of the key limitations of sex dolls at the moment, which also will plague sex robots if it isn’t addressed. As it stands, just making a sex doll is expensive, labor-intensive, and difficult to mass produce. That’s why most high-quality sex dolls will set you back at least several thousand dollars. It’s actually comparable to the cost of cell phones in the early 1980s.

DS Doll Robotics is looking to change that. In July 2018, they launched plans to utilize 3D printing to help streamline the manufacturing process. What the assembly line did for cars, this company hopes to do for sex dolls and, eventually, sex robots that incorporate artificial intelligence.

It may sound mundane on paper since 3D printing has been an emerging technology in the manufacturing sector. It’s still has room to mature in the same way the early internet had to mature, but it’s one of those technologies that’s uniquely equipped to help the adult industry. In fact, it’s not unreasonable to say that it’ll completely reinvent it.

That’s because DS Doll Robotics isn’t just using 3D printing to streamline the manufacturing process. They’re also using new scanning techniques to scan the bodies of real humans as a baseline, of sorts. This is an exact quote from the July 2018 article that reported on the company’s plans.

“It is also connected to a 3D scanner which can be used to scan in the body of a full person as well as prototype parts for replication. This type of technology is excellent for creating new doll bodies and faces as they can be developed from a real human.”

That bold text is my doing because that’s the part of the story, I feel, that has far greater implications. Just making sex dolls cheaper and easier to produce isn’t going to change the adult industry too much. It may expand an existing market that had been cost-restrictive before, but it won’t provide a radically different experience compared to the one that exists today.

The part where sex doll manufacturers scan the bodies of real people, though, is something that will significantly impact the entire landscape of the adult entertainment industry. It won’t just change the economics of sex dolls. It’ll change the way the adult industry operates.

To understand how, it’s necessary to know how adult entertainers make money in the current economy. Most people in the adult industry, be they performers, directors, or producers, get paid a certain amount for each scene they perform. In the past, they could also depend on residuals from DVD sales, but those have declined sharply due to piracy and tube sides.

As a result, it’s becoming increasingly common for porn stars to do escorting on the side. Being a porn star makes it more lucrative than regular escorting, but that still comes with risks, especially in wake of recent legal issues attacking sex work. With sex dolls and 3D printing, though, these entertainers suddenly have a new way to monetize their sex appeal.

From a business standpoint, porn stars and beautiful celebrities in general are in the best possible position to franchise their bodies. Say there’s a moderately-successful porn star, male or female, who has some level of notoriety. If they do their job well, they create a fan base. Chances are there’s a significant portion of that fan base that wants to have sex with them.

Thanks to DS Doll Robotics, they can get that or at least something close to that without having to resort to escorting. Some porn stars already licence parts of their bodies as sex toys, but with 3D printing technology, they can do it all. With further refinements to the flesh and molding of the body, it wouldn’t just feel like plastic. It would feel real.

Some of this is already being done to a limited extent. Some porn stars have licensed their bodies to create life-like sex dolls. However, they’re still very expensive and labor intensive. Refinements of 3D printing will bring that cost down and that will grow the market, but it won’t stop there.

It’ll only be when sex robots and artificial intelligence enter the mix that the true future of the adult entertainment industry will take hold. Once those same licensed bodies develop an ability to interact with their users, then they’re not just over-sized masturbation aids. They deliver a full-on sexual experience.

Like brands of clothing or food, each adult entertainer could create a particular brand. One star might have a really cute, friendly personality. Another might have a very domineering, controlling personality. By incorporating them into a sex robot, they create a product that cannot be experienced through a computer screen, let alone pirated.

For the adult stars themselves, it’s easy money. They wouldn’t actually have to do anything, sexual or otherwise. They would just have to license their likeness to a company and collect a portion of the residuals like any merchandising company. If they prove really popular, then they could conceivably create a life-long income that continues well past their stint in the business.

That’s something that’s difficult to do in any entertainment industry, pornographic or otherwise. The use of 3D printing and more realistic materials will make that both possible and lucrative. If it becomes cheap enough, then the opportunities even go beyond direct sales.

There are already sex doll brothels operating in certain parts of the world. In areas where prostitution is legal, there’s even an app for people to order a prostitute the same way they would an Uber. In the future, if someone doesn’t want to buy, store, and maintain a sex robot, they may just rent one for a while. Between discretion and safety concerns, there would certainly be a market for that.

I’m sure that sort of business would attract a great deal of controversy and outrage. Sex dolls are already controversial and sex robots already have their opponents. However, if history is any guide, the prospect of making money and satisfying peoples’ burning libidos will win out. It’s just a matter of how quick the technology can progress and how quickly the ever-evolving adult industry adapts.

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Filed under futurism, Marriage and Relationships, sex in media, sex in society, sex robots, sexuality, Sexy Future

The (Distant) Future Of Marvel, Disney, And Entertainment

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I like to talk about the future. I don’t claim to have any special insight, but I suspect I give it more thought than most. I also believe I tend to think farther into the future than most. Whether it’s contemplating the future of how we’ll organize our society or how our sex lives will evolve, I try to contemplate possibilities beyond the next iPhone upgrade.

One aspect of the distant future that concerns me has to do with boredom, namely how it may become a much larger problem and how we’ll go about alleviating it. I’ve done plenty to argue that boredom can be a dangerous force, from creating immortal super-villains to subverting the very concept of Hell. If our future is to be stable, prosperous, and fun, we’ll need some form of entertainment.

With that critical goal in mind, I’d like to speculate on a potential brand of future entertainment that ties directly with the industry that we know today. Specifically, I’d like to imagine how big entertainment companies like Disney will continue to function in world where advanced artificial intelligence, brain implants, and near-universal access to the internet is a thing.

I feel the time is right to think about such things because just last week, Disney radically altered the entertainment industry by purchasing Fox. Beyond just getting the X-men and Fantastic Four rights back for Marvel, Disney bought a massive library of intellectual property that is potentially worth billions. Being a successful business with shareholders, and all, they’re going to want to make billions more.

How exactly are they going to go about that, though? That’s a question worth asking because the answer for the near future is probably not going to work for the distant future. Sure, Disney will probably rake in plenty of profits at the box office, just as they’ve done with Pixar, Marvel, and Star Wars. However, the movie and toy industry can only go so far.

While box office revenue is up, actual ticket sales are way down. More people are opting to stream their content directly, bypassing pay TV and theaters entirely. The same is true for print media, including comic books. Even toy sales are in decline. This is not good for a company like Disney, which has built its empire on media and merchandise.

That’s not to say things are dire. Disney has been around for almost 100 years. In that time, it has adapted through plenty of upheavals. If it’s going to survive another 100 years, though, it’ll have to adapt to a radically different landscape. Buying Fox is likely part of that process. Disney has already made clear that it plans to start a streaming service to compete with Netflix and Amazon.

That’s a good start, but a streaming service is probably not going to be enough, especially in a future where people live longer, work less, and can share more than just text messages with one another. If Disney wants to continue being at the forefront of entertainment, it’ll have to innovate in ways that leverage future technology in new ways.

After the purchase of Fox, though, Disney may actually be in the best possible position compared to every other entertainment company that exists today. That’s because, unlike its competitors, it has a wealth of intellectual property that it owns outright. From Micky Mouse to Marvel heroes, the library of Disney-owned characters is truly staggering.

In the past, this gave Disney the ability to make or license movies, toys, and games for billions. In the future, those mediums won’t be nearly as profitable, but not because those things will fall out of style. I believe that for Disney to make more billions, it’ll utilize its intellectual property in a very different way, one that will likely require an entirely new approach to entertainment.

Think, for a moment, about the current experience you get from a movie theater, a TV show, or even a life show. You sit in a seat and you just watch. You take in the sights and sounds. If done right, it creates a spectacle that you enjoy. However, the fact that the spectacle only utilizes major senses is somewhat limiting.

What if, instead, you weren’t just an audience member sitting in a seat? What if it actually felt like you were there? What if you felt like you were standing next to Captain America as he battled the Red Skull? What if you felt like you were there when Micky Mouse, Donald Duck, and Goofy all broke out into a joyous musical number?

I’m not just talking about better animation or virtual reality. I’m talking about a form of entertainment that makes your brain actually feel as though you’re experiencing something. It’s not quite like the holodeck on “Star Trek.” It’s more like plugging into “The Matrix,” but for reasons other than learning Kung Fu or having existential breakdowns.

Unlike “The Matrix,” though, you wouldn’t be the catalyst for the story. That’s something Disney would take care of, providing only the world and the vast array of sensations that come with it. Instead of paying for a movie ticket, you pay for an experience that lets you interact or feel part of a story involving Iron Man, Micky, or Buzz Lightyear.

That will likely be the most valuable resource of future entertainment, powerful experiences that give customers the rush and fulfillment of being there. Instead of going to a theater or theme park, they would just plug something into their brains, possibly through an implant like the ones Elon Musk is developing with Neuralink. From there, the experience will be directly streamed right into their brain.

It may sound invasive, but we already share so much of ourselves online, from what we had for lunch to the most intimate aspects of our personal lives. We’re already in the early stages of merging our technology. We already see our smartphones as integral parts of our lives. Why wouldn’t we do the same for brain implants?

Unlike a smartphone, a machine/brain interface can’t be dropped into the toilet or left behind by accident. That same interface won’t just augment the ability of our brains to access the entire wealth of human knowledge. They’ll allow us to directly stimulate the areas that forge our entire perception of the world around us.

This has huge implications, some more profound than others. For companies like Disney, though, that link will be critical with respect to maintaining its place as a dominant entertainment company. People already pay for powerful experience, be they movies, video games, or a full-body massage at a spa. Disney could simply cut out the middle-men while leveraging its vast library of intellectual property.

Sure, in the future, you could probably pay for fancy experiences like those offered in “Total Recall.” However, if you want an experience that allows you to be a Jedi, an Avenger, or a singing animal, you’ll have to go through Disney and they’ll be happy to sell you that experience for a price.

Every week, you’ll be able to select from a range of intense experiences the same way you navigate your Netflix queue. For some, you don’t need to leave your bed. You just plug a device into your brain and let it go from there. For others, maybe you travel to special venues that function like the holodecks in “Star Trek.” There, you could share the experience with others, making it a communal experience.

Disney would still likely need content-creators to craft those experiences. That means people like George Lucas and Kevin Feige will still have a job in this future. The particulars of those jobs would be very different, but the goal would be the same. They would create experiences and stories that people are willing to pay for.

As unpredictable as the future is, it’s still safe to assume that people are going to want entertainment. Wherever there’s a want, there will be a business willing to provide it. There will be competition. There will be billions, if not trillions, to be made in profits. Not every company around today will survive that competition. Disney, however, is already in the best possible position to thrive.

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Filed under Artificial Intelligence, futurism, media issues, movies, Sexy Future, War on Boredom

The (Other) Implications Of The Technology In “Jurassic World”

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Movies and TV have a long and colorful history of predicting future technology. The predictions made by “The Simpsons,” alone, are as uncanny as they are creepy. Even when they get the basic laws of physics horribly wrong, they can provide insight into the trends that may very well define our future.

On the spectrum of movies that envision future technology, the “Jurassic Park” franchise occupies a strange part of that spectrum. The original movie, as beloved and successful as it is, did a poor job of predicting the potential of genetic engineering. The entire plot of the movie hinged on the ability of scientists to find sufficiently intact DNA from a 65-million-year-old mosquito and use that to recreate dinosaurs.

Anyone with a passing knowledge of math and the half-life of DNA knows that’s just not possible in the real world. No matter how well-preserved a fossil is, the bonds holding DNA together dissolve completely after about 7 million years so the scientists in “Jurassic Park” wouldn’t even have fragments to work with.

That’s not to say it’s impossible to bring back an extinct species. If you have intact DNA, and we do have it for extinct animals like Mammoths, then there’s no reason why science can’t recreate a creature that no longer exists. The only challenge is gestating the animal without a surrogate, but that’s just an engineering challenge that will likely be solved once artificial wombs are perfected.

Even with that advancement, it would be too late for dinosaurs. Technically, if you had enough working knowledge of how DNA works and how to create an animal from scratch, you could create something that looked like a dinosaur. In fact, it’s already a popular fan theory that none of the animals in “Jurassic Park” were actually dinosaurs. It’s one of the few fan theories that might have been confirmed on screen.

Those theories aside, it’s the the technology on display in “Jurassic World” that has far greater implications. By that, I don’t mean it’ll bring back dinosaurs or other extinct species. It may actually do something much more profound.

Unlike the original movies, both “Jurassic World” and the sequel, “Jurassic World: Fallen Kingdom,” don’t stop at just bringing back dinosaurs. These movies take place in a world where that spectacle isn’t that exciting anymore. As a result, they start splicing the DNA of other dinosaurs together to create new species, namely the Indominous Rex and the Indoraptor.

While this creates for great action scenes and plenty of dinosaur-driven combat, the true implications of this technology are lost in the spectacle. Take a moment to consider what the science within these movies accomplished. Then, consider what that means for the real world and the future of the human race.

These dinosaurs were not the product of evolution. Evolution works within some pretty rigid limits. It’s a slow, clunky, arduous process that takes a lot of time and a lot of extinction. On top of that, the basic laws of heredity and the inherent limits of hybridization ensure that the transmission of certain traits are next to impossible through natural means.

However, as Dr. Wu himself stated in “Jurassic World,” there’s nothing natural about what what they did. Essentially, the scientists in that movie used the genetic and evolutionary equivalent of a cheat code. There were no barriers to combining the DNA of a T-Rex with that of a Raptor. They just cut and pasted DNA in the same way you would cut and paste text on a word document.

That should sound somewhat familiar to those who have followed this website because that’s exactly what CRISPR does to some extent. It’s basically the cut function for DNA and it exists in the real world. The paste function exists too, although it’s not quite as refined. To that extent, “Jurassic World” is fairly accurate in terms of the technology they used to create the Indominous Rex and Indoraptor.

That’s not to say it’s possible to create the exact same creatures depicted in the movies. There are various anatomical limits to how big, fast, or smart a creature can be, even if there are no genetic barriers to contend with. I don’t know if the creatures created in “Jurassic World” could function in the real world, but the science for making them does exist, albeit in a limited capacity.

That, in and of itself, is a remarkable notion and one that makes the original “Jurassic Park” seem slightly more incredible. If anything, the original movie underestimated the progress that science would make in genetic engineering. That movie just had science rebuilding life from the remnants of existing creatures. We’ve already progressed to the point where we’re starting to make synthetic life from scratch.

This kind of technology has implications that go far beyond bringing extinct animals back from the dead or creating new ones that make for great fight scenes in a movie. It actually has the potential to circumvent evolution entirely in the struggle for survival. “Jurassic World: Fallen Kingdom” even explores this concept, but only to a point.

Without getting too deep into spoiler territory, this movie builds on the same genetics technology that “Jurassic World” introduced with the Indominous Rex. However, it isn’t just applied to dinosaurs. The sequel dares to contemplate how this technology could be used on humans or to supplement human abilities.

It’s not that radical a concept. Humans have, after all, used technology and breeding techniques to domesticate animals that have aided our efforts to become the dominant species on this planet. That process is still hindered by the hard limits of biology. The process in “Jurassic World: Fallen Kingdom” is not bound by those limits.

In this movie, dinosaurs go beyond a spectacle at a theme park. They suddenly become a potential asset to further augment human abilities. Some, such as Jeff Goldblum’s character, Ian Malcolm, would argue that such creatures pose a risk to humanity’s survival. I doubt I’m as smart as Dr. Malcolm, but I’d also argue that he’s underselling just how dominant human beings are at the moment.

Maybe if dinosaurs had come back 1,000 years ago when humans were still using swords, spears, and arrows to fight animals, we might have had a problem. Today, humans have access to machine guns, tanks, and combat drones. Even the apex predators of the Jurassic don’t stand a chance.

I would further argue that the same technology that the scientists in “Jurassic World: Fallen Kingdom” used to make the Indoraptor is even more valuable in terms of how it can affect humans. After all, if you can copy and paste desirable traits into a dinosaur, then you can do the same to a human.

Doing that might cause plenty of ethical issues that Dr. Malcolm has articulated before, but there’s one factor that overshadows all those arguments and that’s the survival of our species. Let’s face it, the human has its limits. We can’t breathe underwater. Our skin is soft and vulnerable. Our immune system has room for improvement.

There are other mammals out there who can survive extreme cold. There are animals whose immune systems are much more effective than ours. There are even some animals that don’t even age. Nature has already solved many of the problems that hinder the human species today. It’s just a matter of taking those solutions and integrating them into our own biology.

If the technology in “Jurassic World: Fallen Kingdom” can create a creature as advanced as the Indoraptor, then there’s no reason why it can’t also create a human who has the muscle strength of a mountain gorilla, the immune system of an alligator, and the longevity of a tortoise. That kind of application is far more impactful than creating fancy zoo attractions.

I imagine that Dr. Malcolm might still warn about the use of this technology, but it may actually be an even greater risk to not use it. Again, it comes back to survival. Eventually, the Earth is going to die, either by the destruction of our sun or some other external force. If we’re to survive beyond that, we need to be able to survive outside one planet.

As it stands, the human species just isn’t built for that. It shows in how poorly our bodies react to space travel. It also shows in how much we struggle to survive in certain environments. To some extent, we must use the technology in “Jurassic World” to improve our survival.

Whether that involves tweaking our genetics with traits from more robust animals or creating pet raptors that help protect us, this technology has uses that are both profound and necessary. There’s still plenty of danger, although it’s doubtful any of that danger entails someone getting eaten by a T-Rex. However, it’s a danger we’ll have to confront whether the Ian Malcolms of the world like it or not.

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The War On Boredom: Generation Z Already Bored With The Internet?

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There’s a recurring theme in the history of conflict, crises, and panics of all kinds. Most of the time, there are obvious signs. From the Great Depression to the Great Recession of 2008 to telling signs that something was up with Harvey Weinstein, there were ominous hints that something much bigger was going on. By not heeding those hints, we made things worse in the long run.

Granted, those hints are obvious through the lens of hindsight. I don’t mean to make it sound like predicting a crisis is easy. If it were, then nobody would ever lose money in the stock market and terrorists would be out of a job. It’s an unfortunate, but unavoidable theme in human history. The various signs of looming issue are subtle and the implications require more foresight than our brains permit.

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That doesn’t mean we shouldn’t make an effort to sniff out a crisis before it happens. The cost of being wrong is usually far less than the anguish of being right, albeit with a few notable exceptions. I’ve been talking about a particular crisis that may very well be in the early stages as I write this. It doesn’t involve harassment, wars, or economic collapse, though. It involves boredom.

I’ve speculated that boredom may be the plague of the future. I’ve even hypothesized that Generation Z, the current cohort that is barely out of their teen years, may be prone to the kind of nihilistic mentality that further compounds the effects of boredom. I sincerely hope I’m wrong, but I’ve yet to see anything to discount my points.

Call it the boredom wave. Call it the coming War on Boredom. Call it whatever you want. It’s an issue that we’ll have to address on some levels. As more and more of society becomes automated by machines and streamlined by artificial intelligence, more and more people will have more and more free time on their hands.

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Even if we get to the point where society has a universal basic income so that nobody has to work or toil, we still have a problem. What are people going to do with all that free time? What happens when there’s so much of it that the boredom becomes infuriating? It’s hard to say, although there have been some disturbing signs.

Recently, though, another sign emerged, courtesy of The Daily Beast. In a recent article, Taylor Lorenz explores some revealing anecdotes about how the emerging youth in Generation Z is getting bored with the internet activities that have kept Millennials so entertained for the past couple decades. If the War on Boredom is to be a real conflict, then this could end up being the catalyst.

Say what you will about the veracity of these anecdotes. There’s a reason anecdotal evidence is considered weak evidence by the legal and scientific community. These stories still offer distressing insights with equally distressing implications. This is just one that the article highlighted.

“When I’m bored while I’m on my phone and I’m switching between different apps… I’m just searching for something to do,” said Addie, a 15-year-old in Long Island. “It’s like walking around your house in circles.” Often, they’ll find nothing on their phone entertaining and simply zone out and daydream.

Now, I’m sure every previous generations, from Millennials to the Baby Boomers, will roll their eyes at that complaint. I can already hear the condemnations of this emerging generation. A part of me, a Millennial, even feels that way.

They say things like, “You kids have no idea how great you have it! You’ve got a gadget in your pocket that gives you unlimited access to the entire library of human knowledge and an endless stream of entertainment, from books to videos to pictures of cats. How the hell can you be bored by that?”

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However, that’s easy to say for those who are old enough to remember a world without the internet, smartphones, or streaming media. I didn’t have internet access in my house until I was about 13-years-old and even then it was a dial-up connection that was painfully slow and prone to cutting out suddenly. In terms of combating boredom, my generation had different tools and different methods when we were kids.

To us, as well as the generations before us, the usage of smartphones and the entertainment content of the internet is still amazing to us. I still remember what it was like being at the complete mercy of what was on TV and having to play video games with no online multiplayer or DLC. Those time seem so distant now, but the teenagers of Generation Z have no such perspective.

From their point of view, smartphones have always existed. The internet has always been this ubiquitous thing that they’re a part of. It’s not a modern wonder to them. It’s a trivial, mundane part of their lives. People like me can’t see it like that because we still remember a world without it.

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As a result, Generation Z isn’t going to see all the entertainment and media as a wonder. They’re going to see it as part of their normal and no matter what form normal takes, it’s still going to be boring to some extent. That’s part of what makes normal what it is. The article itself even acknowledges this.

It’s tempting to think that these devices, with their endless ability to stimulate, offer salvation from the type of mind-numbing boredom that is so core to the teen experience. But humans adapt to the conditions that surround them, and technical advances are no different. What seemed novel to one generation feels passé to the next. To many teens, smartphones and the internet have already lost their appeal.

It goes even further, distinguishing how Generation Z sees their smartphones and contrasting it with their Millennial predecessors. When someone my age or older sees a teenager on a phone, we don’t usually assume they’re just bored. We think they’re just another self-obsessed teenager who can’t resist checking their social media feeds every half-second.

While it’s much easier and more self-serving to assume that teenagers are just that self-obsessed, it’s probably more likely that boredom is a larger factor here. I would take it further than that. I would go so far as to claim that this is one of those signs that we foolishly overlooked in the future.

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These teenagers have access to the same technology and media that has kept other generations so engaged and enthralled. However, they’re seeing it and they’re bored by it. Anyone who knows anything about boredom understands that when boredom reaches a certain level, you’ll go to extremes to feel any kind of stimulation.

With that in mind, what kind of extremes will Generation Z resort to in their efforts to combat boredom? If they can’t get it from their phones or their computers, how will they combat this issue? To them, it’ll be a war. To every other generation, it’ll seem asinine. However, it may very well consume the social and political landscape of the future.

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How We’ll Save Ourselves From Artificial Intelligence (According To Mass Effect)

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Growing up, my family had a simple rule. If you’re going to talk abut about a problem, you also have to have a solution in mind. By my parents’ logic, talking about a problem and no solution was just whining and whining never fixes anything. My various life experiences have only proved my parents right.

When it comes to a problem that may be an existential threat to the human race, though, I think a little whining can be forgiven. However, that shouldn’t negate the importance of having a solution in mind before we lose ourselves to endless despair.

For the threat posed by artificial intelligence, though, solutions have been light on substance and heavy on dread. It’s becoming increasingly popular among science enthusiasts and Hollywood producers to highlight just how dangerous this technology could be if it goes wrong.

I don’t deny that danger. I’ve discussed it before, albeit in a narrow capacity. I would agree with those who claim that artificial intelligence could potentially be more destructive than nuclear weapons. However, I believe the promise this technology has for bettering the human race is worth the risk.

That said, how do we mitigate that risk when some of the smartest, most successful people in the world dread its potential? Well, I might not be as smart or as successful, but I do believe there is a way to maximize the potential of artificial intelligence while minimizing the risk. That critical solution, as it turns out, may have already been surmised in a video game that got average-to-good reviews last year.

Once again, I’m referring to one of my favorite video games of all time, “Mass Effect.” I think it’s both fitting and appropriate since I referenced this game in a previous article about the exact moment when artificial intelligence became a threat. That moment may be a ways off, but there may also be away to avoid it altogether.

Artificial intelligence is a major part of the narrative within the “Mass Effect” universe. It doesn’t just manifest through the war between the Quarians and the Geth. The game paints it as the galactic equivalent of a hot-button issue akin to global warming, nuclear proliferation, and super plagues. Given what happened to the Quarians, that concern is well-founded.

That doesn’t stop some from attempting to succeed where the Quarians failed. In the narrative of “Mass Effect: Andromeda,” the sequel to the original trilogy, a potential solution to the problem of artificial intelligence comes from the father of the main characters, Alec Ryder. That solution even has a name, SAM.

That name is an acronym for Simulated Adaptive Matrix and the principle behind it actually has some basis in the real world. On paper, SAM is a specialized neural implant that links a person’s brain directly to an advanced artificial intelligence that is housed remotely. Think of it as having Siri in your head, but with more functionality than simply managing your calendar.

In the game, SAM provides the main characters with a mix of guidance, data processing, and augmented capabilities. Having played the game multiple times, it’s not unreasonable to say that SAM is one of the most critical components to the story and the gameplay experience. It’s also not unreasonable to say it has the most implications of any story element in the “Mass Effect” universe.

That’s because the purpose of SAM is distinct from what the Quarians did with the Geth. It’s also distinct from what real-world researchers are doing with systems like IBM Watson and Boston Dynamics. It’s not just a big fancy box full of advanced, high-powered computing hardware. It’s built around the principle that its method for experiencing the world is tied directly to the brain of a person.

This is critical because one of the inherent dangers of advanced artificial intelligence is the possibility that it won’t share our interests. It may eventually get so smart and so sophisticated that it sees no need for us anymore. This is what leads to the sort of Skynet scenarios that we, as a species, want to avoid.

In “Mass Effect,” SAM solves this problem by linking its sensory input to ours. Any artificial intelligence, or natural intelligence for that matter, is only as powerful as the data it can utilize. By tying biological systems directly to these synthetic systems, the AI not only has less incentive to wipe humanity out. We have just as much incentive to give it the data it needs to do its job.

Alec Ryder describes it as a symbiotic relationship in the game. That kind of relationship actually exists in nature, two organisms relying on one another for survival and adaptation. Both get something out of it. Both benefit by benefiting each other. That’s exactly what we want and need if we’re to maximize the benefits of AI.

Elon Musk, who is a noted fan of “Mass Effect,” is using that same principle with his new company, Neuralink. I’ve talked about the potential benefits of this endeavor before, including the sexy kinds. The mechanics with SAM in the game may very well be a pre-cursor of things to come.

Remember, Musk is among those who have expressed concern about the threat posed by AI. He calls it a fundamental risk to the existence of human civilization. Unlike other doomsayers, though, he’s actually trying to do something about it with Neuralink.

Like SAM in “Mass Effect,” Musk envisions what he calls a neural lace that’s implanted in a person’s brain, giving them direct access to an artificial intelligence. From Musk’s perspective, this gives humans the ability to keep up with artificial intelligence to ensure that it never becomes so smart that we’re basically brain-damaged ants to it.

However, I believe the potential goes deeper than that. Throughout “Mass Effect: Andromeda,” SAM isn’t just a tool. Over the course of the game, your character forms an emotional attachment with SAM. By the end, SAM even develops an attachment with the character. It goes beyond symbiosis, potentially becoming something more intimate.

This, in my opinion, is the key for surviving in a world of advanced artificial intelligence. It’s not enough to just have an artificial intelligence rely on people for sensory input and raw data. There has to be a bond between man and machine. That bond has to be intimate and, since we’re talking about things implanted in bodies and systems, it’s already very intimate on multiple levels.

The benefits of that bond go beyond basic symbiosis. By linking ourselves directly to an artificial intelligence, it’s rapid improvement becomes our rapid improvement too. Given the pace of computer evolution compared to the messier, slower process of biological evolution, the benefits of that improvement cannot be overstated.

In “Mass Effect: Andromeda,” those benefits help you win the game. In the real world, though, the stakes are even higher. Having your brain directly linked to an artificial intelligence may seem invasive to some, but if the bond is as intimate as Musk is attempting with Neuralink, then others may see it as another limb.

Having something like SAM in our brains doesn’t just mean having a supercomputer at our disposal that we can’t lose or forget to charge. In the game, SAM also has the ability to affect the physiology of its user. At one point in the game, SAM has to kill Ryder in order to escape a trap.

Granted, that is an extreme measure that would give many some pause before linking their brains to an AI. However, the context of that situation in “Mass Effect: Andromeda” only further reinforces its value and not just because SAM revives Ryder. It shows just how much SAM needs Ryder.

From SAM’s perspective, Ryder dying is akin to being in a coma because it loses its ability to sense the outside world and take in new data. Artificial or not, that kind of condition is untenable. Even if SAM is superintelligent, it can’t do much with it if it has no means of interacting with the outside world.

Ideally, the human race should be the primary conduit to that world. That won’t just allow an advanced artificial intelligence to grow. It’ll allow us to grow with it. In “Mass Effect: Andromeda,” Alec Ryder contrasted it with the Geth and the Quarians by making it so there was nothing for either side to rebel against. There was never a point where SAM needed to ask whether or not it had a soul. That question was redundant.

In a sense, SAM and Ryder shared a soul in “Mass Effect: Andromeda.” If Elon Musk has his way, that’s exactly what Neuralink will achieve. In that future in which Musk is even richer than he already is, we’re all intimately linked with advanced artificial intelligence.

That link allows the intelligence to process and understand the world on a level that no human brain ever could. It also allows any human brain, and the biology linked to it, to transcend its limits. We and our AI allies would be smarter, stronger, and probably even sexier together than we ever could hope to be on our own.

Now, I know that sounds overly utopian. Me being the optimist I am, who occasionally imagines the sexy possibilities of technology, I can’t help but contemplate the possibilities. Never-the-less, I don’t deny the risks. There are always risks to major technological advances, especially those that involve tinkering with our brains.

However, I believe those risks are still worth taking. Games like “Mass Effect: Andromeda” and companies like Neuralink do plenty to contemplate those risks. If we’re to create a future where our species and our machines are on the same page, then we would be wise to contemplate rather than dread. At the very least, we can at least ensure our future AI’s tell better jokes.

 

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Filed under futurism, human nature, Mass Effect, Sexy Future, video games

The Age Of Bionic Genitals Is (Almost) Upon Us

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The human body is a remarkable, beautiful, and frustrating product of nature. It takes so many forms, shapes, and colors. We do all sorts of things to protect it, abuse it, strengthen it, or enhance its value to us. Why else would the fitness and beauty industry be worth billions of dollars?

No matter what we do to our bodies though, be it beneficial or destructive, they’re still prone to many flaws. The extent of those flaws varies from person to person. I think it goes without saying that people like Jennifer Lawrence and Tom Brady have far fewer flaws to fix than most. However, we’re still very much at the mercy of our bodies’ deficiencies.

To say that can negatively impact your sex life is like saying shooting your kneecaps with a shotgun may leave a mark. Having serious flaws in certain parts of your body can contribute greatly to any number of sexual dysfunctions. Beyond simply hindering your personal life, it can be downright debilitating, especially in a world where everyone places a high value on having sex and enjoying it.

Medical science has done a lot to help people heal or improve their bodies so that they can have a functioning sex life. We have anti-biotics, contraceptives, and even vaginal rejuvenation surgery. However, why stop only at healing? Why should we be satisfied with the inherent limits nature has placed on sex? Humans have transcended natural limits before. Why not do the same with sex?

That’s where the cutting edge of biotechnology comes in. Specifically, that’s where the prospect of enhanced body parts enters the picture. Imagine, for a moment, treating organs the same way NASCAR drivers treat their cars. It’s not enough to have an engine that’ll get you to where you want to go. You want to have the parts that’ll get you there faster, better, and maybe even with a little style.

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I’ll give everyone a moment to contemplate that metaphor. Yes, I know that’s going to conjure some lurid thoughts in certain people, some of which are more extreme than others. You’re welcome.

I’ve talked about bionic genitals before. They are a thing, literally and figuratively. As I write this, there are multiple men on this planet equipped with a bionic penis that allows them to enjoy sex on a level that even the most well-endowed male porn star can’t imagine. That’s not to say it’s a refined technology just yet, as there are limits. However, the precedent is there and the prospects are both enticing and sexy.

I bring this topic up again because research in the field of bionic genitals is accelerating and, fittingly enough, becoming more gender equal. According to the Daily Mail, surgeons in London led by Professor Alexander Seifalian have successfully grown the first bionic vagina in a lab from pig intestines.

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For those who saw “Ex Machina,” don’t get too excited. The bionic vagina Professor Seifalian hasn’t been implanted in anyone yet. It’s more a prototype than it is an actual treatment. That doesn’t make it any less significant, though. The fact that someone has made a real, tangible thing from this research is a critical milestone. The fact that thing is a vagina should give us plenty of reasons to imagine the sexy possibilities.

Like the bionic penis, the initial purpose for the bionic vagina is purely to treat those suffering from a deficiency. Specifically, this advance would go a long way towards treating women suffering from Mayer–Rokitansky–Küster-Hauser (MRKH) syndrome, a condition in which a vagina does not fully develop in a woman. Naturally, that makes intimacy and child-rearing a problem.

Bionic vaginas could also be a major benefit to women who have suffered serious physical damage, whether from an accident, a disease, or complications during childbirth. The organs Professor Alexander Seifalian is growing in a lab are made directly from cells donated by the woman. As a result, the tissues are perfectly compatible with the woman’s body.

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This will certainly go a long way towards healing women and helping them regain sexual function. Like the bionic penis, that will be the first major benefit of a bionic vagina. However, it’s the possibilities beyond healing that are even more enticing.

Talk to any woman who has given birth to a child. Talk to any sexually active woman who has gotten a little too kinky with their lover. The female vagina is a remarkable organ that is capable of amazing feats, but like the male organs, it does have limits and those limits aren’t always in line with a woman’s desire for a satisfying sex life.

Those limits may even contribute to the orgasm gap since few women actually achieve orgasm through vaginal penetration alone. While there may be an evolutionary reason for this, I imagine few women want their sex lives to be hindered by something like that. If we, as a society, are going to close that orgasm gap, then bionic vaginas could be a vital tool.

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Imagine, if your dirty thoughts will allow, a future where labs can do more than just grow a new vagina. Imagine that same lab growing a vagina that has more nerve endings to match that of the clitoris. While they’re at it, maybe that lab can add some extra muscle to the vagina for a tighter fit. For women who have given birth, that kind of benefit cannot be overstated.

Speaking of birth, why stop at making vaginas that enhance sex? Perhaps that same lab can make more tweaks to improve the birthing process. Imagine having a vagina that is more durable and robust than nature would allow, making birth no less difficult than a case of mild indigestion. Again, talk to any woman who has given birth to understand why that would be a big deal.

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Beyond simply helping women give birth and have better sex, there are also many benefits bionic vaginas could have for the transgender community. Other than helping them give birth, bionic vaginas could help improve gender reassignment surgery to a point where even trained gynecologists won’t be able to tell the difference between cis-women and transgender women.

There are probably many more benefits to bionic vaginas that I could list, but there’s only so much a man like me can contemplate. Even the aspiring erotica/romance writer in me cannot fully grasp the possibilities. They’re still worth imagining, though.

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With this news, the first and most difficult step towards developing bonic vaginas is complete, thanks to Professor Seifalian. It’s the next steps that’ll really have an impact on the sexual landscape. Once our sex lives are no longer hindered by the limits of our bodies, all bets are off in terms of what kind of sex we can have.

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Filed under gender issues, sex in society, sexuality, Sexy Future