The following is a video from my YouTube channel, Jack’s World. It’s the latest entry in my ongoing Jack’s Comic Gems series in which I highlight a quality gem from the world of comics. This one brings to light a gem from the world of Duke Nukem, a video game character who hasn’t been relevant since the 90s. However, he still managed to be part of an unexpectedly good comic. I was surprised too, but in a good way. Enjoy!
Tag Archives: video game characters
It seems so long ago, but there was a time when movies based on superheroes were in the same sorry state as those based on video games. The fact I’m old enough to remember those days makes me feel way older than I want, but it’s still remarkable to consider at a time before big budget superhero movies like “The Avengers” and “Iron Man 3” grossed over a billion dollars.
That’s a huge shift from the mid to late 1990s, an era where such craptacular cinematic turds like “Batman and Robin” and “Super Mario Brothers” created the sentiment that those kinds of movies were box office poison. I’m sure some have yet to forgive Joel Shumacher and whoever thought casting Dennis Hopper as Bowser was a good idea.
That all changed, at least for superhero movies, when “X-men” hit theaters in 2000. Even with the stench of Shumacher’s failure lingering, that film proved that superhero movies can be both good and make a lot of money. As a result, the modern era of superhero movies was born.
While that has been great for the superhero movie genre, the video game genre didn’t fare as well. It’s not just because “Super Mario Brothers” was that bad, though. It’s more a matter of bad timing, bad execution, and movie studios just plain not knowing how to make a decent video game movie.
There have been attempts, including one “Doom” movie and five “Resident Evil” movies. None of them were the kind of hit that could kick-start an entire genre. Granted, Milla Jovovich made a respectable effort. Like the nipples on George Clooney’s Batman costume, though, it just didn’t take. As such, video game movies remain a punchline instead of a genre.
That may be about to change, though. Just this past week, a second trailer dropped for a movie that could do for video games what “X-men” did for superheroes. That movie is “Tomb Raider,” the same title of one of the most successful video game franchises of the past 20 years, which also happens to star one of the most famous, not to mention sexiest heroines of all time.
Unlike “Resident Evil” or “Super Mario Brothers,” Lara Croft is the kind of character who can work just as well in an action movie as she does a video game. Her being a digital sex symbol is just a nice bonus. The fact that Warner Brothers cast Alicia Vikander to play her role, an Oscar winning actress who did plenty to establish her sex appeal in “Ex Machina,” shows they’re really trying this time.
Just watch the trailer. Even for those who have never played a “Tomb Raider” game or cared much for Lara Croft can’t deny the potential. I still hesitate to say it, but this might just be a true video game movie that doesn’t suck.
I say that not just because of the trailer. Modern audience have learned since “Snakes on a Plane” that an awesome trailer rarely makes for an awesome movie. I’m daring to have confidence in this movie because it looks like it’s trying to capture the theme and spirit of the game without sacrificing the quality of the movie. For video game movies, that’s unprecedented.
Beyond the apparent effort, though, there’s something else “Tomb Raider” has going for it. Thanks to the success of “Wonder Woman” last year, which I so happily documented, this movie is coming along at the best possible time.
It’s not just generic male heroes or John McClane rip-offs that appeal to audiences anymore. “Wonder Woman” proved that there is a market for female heroes. Not only was that movie critically praised. It made a lot of money, more than all five “Resident Evil” movies combined. Nobody can argue that female heroes don’t sell anymore. Wonder Woman proved they do and “Tomb Raider” can take it a step further.
I believe this because the Lara Croft that’s set to show up in this movie is not the same Lara Croft that once drew so much ire from whiny pop culture critics who think every attractive female character is just fodder for horny male gamers. This a different, more complex Lara Croft than the one that Angelina Jolie tried to bring to life in two previous “Tomb Raider” movies.
Now, I don’t want to dwell too much on those movies or the associated flaws with them. I’ll just say that, while I don’t consider those movies bad, they really were just generic action movies slapped with a “Tomb Raider” logo. Angelina Jolie certainly had the sex appeal, but it did little to make Lara Croft that interesting, which showed in the critical response and the box office for both movies.
The Lara Croft that Alicia Vikander is playing in this movie has more complexity and nuance to her. That version of Lara came to life in the 2013 “Tomb Raider” video game that rebooted her story. Having played that game multiple times and joined the chorus of its many critical praises, I can say with confidence that this trailer captured those critical elements from that game.
In the 2013 game, Lara doesn’t start out as the sexy, sassy archaeology enthusiast who loves to shoot guns and run around in hot pants. She’s an ambitious, but inexperienced young woman who is still growing into that persona and over the course of the game, she eventually develops into that character that so many video game fans know and love.
As other successful movies have shown, establishing growth in a character and making them someone we can root for goes a long way towards making a movie compelling. Part of what made “Wonder Woman” so great was that we got to see her grow into the beautiful female icon that so many cherish. The previous “Tomb Raider” movies, and most video game movies in general, barely tried.
Instead, most video game movies make the mistake of assuming the audience already knows the characters and just plops them into an action-heavy story with no purpose, heart, or major drama. If there is any drama, it’s usually forced or contrived. This version of “Tomb Raider” looks like it will take those same dramatic elements that made the 2013 game so compelling and translate them into the movie.
This version of “Tomb Raider” also has the benefit of coming out at a time when there’s a legitimate push for female-led movies. It’s very different from the Angelina Jolie era, whose movies came out a time when legendary flops like “Elektra” and “Catwoman” were setting back female heroes for a decade. Studios can’t get away with being that reckless with female characters anymore.
It’s for that reason that I have genuinely high hopes for this movie. It’s also because of the success of “Wonder Woman” that I believe there’s already an audience that’s eager to help “Tomb Raider” succeed.
Hollywood is already trying to capture that audience with movies like “Atomic Blond” and “Red Sparrow.” The recent announcement of a “Black Widow” movie being in development by Marvel Studios is only adding more momentum to the future of female heroes in movie.
“Tomb Raider” succeeding will do even more than just build upon that momentum. It will establish that the success of “Wonder Woman” was not a fluke. It is possible to build a successful, lucrative franchise around more than one powerful woman. Lara Croft may not be an amazon warrior, but she has the potential to carve a place for herself in an increasingly competitive market.
Now, I don’t discount the potential that this movie could also fail. Like I said, video game movies have an abysmal track record, to say the least. That legacy is going to be difficult to overcome, but as “X-men” showed in 2000, it only takes one hit to start a trend. It’s a trend that I believe needs to happen for the good of the entire movie industry.
Even if you’re among the crowd who thinks the media is trying way too hard to push diversity in movies, video games, comics, and whatever other form of media is trying to turn a quick buck, it’s better for everyone that we have heroes who actually vary from time to time. There shouldn’t be that many similarities between John McClane, Luke Skywalker, and James Bond and every major movie icon of the past 50 years.
There is room for female heroes. There’s also room for movies based on video games. It’s not good for the industry, as a whole, if the only successful franchises come from Disney, Marvel, and the collective minds of Jack Kirby and Stan Lee. By succeeding, “Tomb Raider” will open the door for a broader array of movies and female character.
That added variety need not come at the expense of the established male characters that we all know and love. “Wonder Woman” didn’t have to knock Superman or Batman down a peg in order to succeed. She found a way to succeed on her own and the superhero movie genre is better because of it. Lara Croft is fully capable of succeeding as well and the video game movie genre will be better too.
I’ll be keeping a close eye on this movie. Like “Wonder Woman,” it’s success will have far-reaching implications beyond the movie itself. It has everything it needs to succeed, from quality source material to an Oscar-winning actress to a market that’s recently demonstrated that iconic female characters can make millions at the box office. It just needs to follow through.
It’s doubtful that “Tomb Raider” will succeed at the same level as “Wonder Woman,” but it doesn’t have to. It just needs to turn a profit and capture all the elements that make Lara Croft great. If it can achieve that, then the future for both video game movies and female heroes is brighter than ever. It may not make us forget “Super Mario Brothers,” but it’ll help us move forward.